This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The Element interface's animate() method is a shortcut method which creates a new Animation, applies it to the element, then plays the animation. It returns the created Animation object instance.
Elements can have multiple animations applied to them. You can get a list of the animations that affect an element by calling Element.getAnimations().
Syntax
var animation = element.animate(keyframes, options);
Parameters
keyframes-
Either an array of keyframe objects, or a keyframe object whose property are arrays of values to iterate over. See Keyframe Formats for more details.
options- Either an integer representing the animation's duration (in milliseconds), or an Object containing one or more timing properties:
-
id Optional- A property unique to
animate(): aDOMStringwith which to reference the animation.
delayOptional- The number of milliseconds to delay the start of the animation. Defaults to 0.
directionOptional- Whether the animation runs forwards (
normal), backwards (reverse), switches direction after each iteration (alternate), or runs backwards and switches direction after each iteration (alternate-reverse). Defaults to"normal". durationOptional- The number of milliseconds each iteration of the animation takes to complete. Defaults to 0. Although this is technically optional, keep in mind that your animation will not run if this value is 0.
easingOptional- The rate of the animation's change over time. Accepts the pre-defined values
"linear","ease","ease-in","ease-out", and"ease-in-out", or a custom"cubic-bezier"value like"cubic-bezier(0.42, 0, 0.58, 1)". Defaults to"linear". endDelayOptional- The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to 0.
fillOptional- Dictates whether the animation's effects should be reflected by the element(s) prior to playing (
"backwards"), retained after the animation has completed playing ("forwards"), orboth. Defaults to"none". iterationStartOptional- Describes at what point in the iteration the animation should start. 0.5 would indicate starting halfway through the first iteration for example, and with this value set, an animation with 2 iterations would end halfway through a third iteration. Defaults to 0.0.
iterationsOptional- The number of times the animation should repeat. Defaults to
1, and can also take a value ofInfinityto make it repeat for as long as the element exists.
Future Options
The following options are currently not shipped anywhere, but will be added in the near future.
composite Optional- Determines how values are combined between this animation and other, separate animations that do not specify their own specific composite operation. Defaults to
replace.adddictates an additive effect, where each successive iteration builds on the last. For instance withtransform, atranslateX(-200px)would not override an earlierrotate(20deg)value but result intranslateX(-200px) rotate(20deg).accumulateis similar but a little smarter:blur(2)andblur(5)becomeblur(7), notblur(2) blur(5).replaceoverwrites the previous value with the new one.
iterationComposite Optional- Determines how values build from iteration to iteration in this animation. Can be set to
accumulateorreplace(see above). Defaults toreplace. spacing Optional- Determines how keyframes without temporal offsets should be distributed during the animation's duration. Defaults to
distribute.distributepositions keyframes so that the difference between subsequent keyframe offsets are equal, that is to say, without any offsets, it will equally distribute the keyframes across play time.pacedpositions keyframes so that the distance between subsequent values of a specified paced property are equal, that is to say, keyframes are spaced further apart the greater the difference in their property values.
Return value
Returns an Animation.
Example
In the demo Down the Rabbit Hole (with the Web Animation API), we use the convenient animate() method to immediately create and play an animation on the #tunnel element to make it flow upwards, infinitely. Notice the array of objects passed as keyframes and also the timing options block.
document.getElementById("tunnel").animate([
// keyframes
{ transform: 'translateY(0px)' },
{ transform: 'translateY(-300px)' }
], {
// timing options
duration: 1000,
iterations: Infinity
});
Specifications
| Specification | Status | Comment |
|---|---|---|
| Web Animations The definition of 'animate()' in that specification. |
Working Draft | Initial definition |
Browser compatibility
| Desktop | Mobile | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Basic support | Chrome Full support 36 | Edge No support No | Firefox Full support 48 | IE No support No | Opera Full support 23 | Safari No support No | WebView Android Full support 37 | Chrome Android Full support 36 | Edge Mobile ? | Firefox Android Full support 48 | Opera Android Full support 23 | Safari iOS ? | Samsung Internet Android ? |
id option | Chrome Full support 50 | Edge No support No | Firefox Full support 48 | IE No support No | Opera Full support 37 | Safari No support No | WebView Android Full support 50 | Chrome Android Full support 50 | Edge Mobile ? | Firefox Android Full support 48 | Opera Android Full support 37 | Safari iOS ? | Samsung Internet Android ? |
composite, iterationComposite, and spacing options | Chrome No support No | Edge No support No | Firefox No support No | IE No support No | Opera No support No | Safari No support No | WebView Android No support No | Chrome Android No support No | Edge Mobile No support No | Firefox Android No support No | Opera Android No support No | Safari iOS No support No | Samsung Internet Android No support No |
Legend
- Full support
- Full support
- No support
- No support
- Compatibility unknown
- Compatibility unknown
- Experimental. Expect behavior to change in the future.
- Experimental. Expect behavior to change in the future.